Меню сайта
Статистика

Посетители за сутки:
Облако тегов

Приветствую Вас Гость
[ Новые сообщения · Участники · Правила форума · Поиск · RSS ]
  • Страница 1 из 1
  • 1
Модератор форума: ERIC_CARTMAN  
Форум » Doom 3 » Техподдержка » Список консольных команд DOOM 3
Список консольных команд DOOM 3
PetroffДата: Четверг, 04.12.2008, 00:57 | Сообщение # 1
Группа: Администратор
Сообщений: 454
Награды: 3
Статус: Offline
Список консольных команд DOOM 3

aasStats - shows AAS stats
addarrow - adds a debug arrow
addChatLine - internal use - core to game chat lines
addline - adds a debug line
aviCmdDemo - writes AVIs for a command demo
aviDemo - writes AVIs for a demo
aviGame - writes AVIs for the current game
benchmark - benchmark
bind - binds a command to a key
bindRagdoll - binds ragdoll at the current drag position
bindunbindtwo - binds a key but unbinds it first if there are more than two binds
blinkline - blinks a debug line
centerview - centers the view
checkNewVersion - check if a new version of the game is available
clear - clears the console
clearLights - clears all lights
clientDropWeapon - drop current weapon
clientMessageMode - ingame gui message mode
clientVoiceChat - voice chats: clientVoiceChat
clientVoiceChatTeam - team voice chats: clientVoiceChat
closeViewNotes - close the view showing any notes for this map
collisionModelInfo - shows collision model info
combineCubeImages - combines six images for roq compression
compressDemo - compresses a demo file
conDump - dumps the console text to a file
connect - connects to a server
crash - causes a crash
cvar_restart - restart the cvar system
damage - apply damage to an entity
debugger - launches the Script Debugger
deleteSelected - deletes selected entity
demoShot - writes a screenshot for a demo
devmap - loads a map in developer mode
dir - lists a folder
dirtree - lists a folder with subfolders
disasmScript - disassembles script
disconnect - disconnects from a game
dmap - compiles a map
echo - prints text
editAFs - launches the in-game Articulated Figure Editor
editDecls - launches the in-game Declaration Editor
editGUIs - launches the GUI Editor
editLights - launches the in-game Light Editor
editor - launches the level editor Radiant
editParticles - launches the in-game Particle Editor
editPDAs - launches the in-game PDA Editor
editScripts - launches the in-game Script Editor
editSounds - launches the in-game Sound Editor
envshot - takes an environment shot
error - causes an error
exec - executes a config file
execMachineSpec - execs the appropriate config files and sets cvars based on com_machineSpec
exit - exits the game
exitCmdDemo - exits a command demo
exportmodels - exports models
finishBuild - finishes the build process
freeze - freezes the game for a number of seconds
game_memory - displays game class info
gameError - causes a game error
gameKick - same as kick, but recognizes player names
getviewpos - prints the current view position
gfxInfo - show graphics info
give - gives one or more items
god - enables god mode
heartbeat - send a heartbeat to the the master servers
help - shows help
hitch - hitches the game
in_restart - restarts the input system
keepTestModel - keeps the last test model in the game
kick - kick a client by connection number
kill - kills the player
killMonsters - removes all monsters
killMoveables - removes all moveables
killRagdolls - removes all ragdolls
LANScan - scans LAN for servers
listActiveEntities - lists active game entities
listAF - lists articulated figures
listAnims - lists all animations
listAudios - lists Audios
listBinds - lists key bindings
listClasses - lists game classes
listCmds - lists commands
listCollisionModels - lists collision models
listCvars - lists cvars
listDecls - lists all decls
listDictKeys - lists all keys used by dictionaries
listDictValues - lists all values used by dictionaries
listEmails - lists Emails
listEntities - lists game entities
listEntityDefs - lists entity defs
listFX - lists FX systems
listGameCmds - lists game commands
listGuis - lists guis
listHuffmanFrequencies - lists decl text character frequencies
listImages - lists images
listLines - lists all debug lines
listMaterials - lists materials
listModelDefs - lists model defs
listModels - lists all models
listModes - lists all video modes
listMonsters - lists monsters
listParticles - lists particle systems
listPDAs - lists PDAs
listRenderEntityDefs - lists the entity defs
listRendererCmds - lists renderer commands
listRenderLightDefs - lists the light defs
listServers - lists scanned servers
listSkins - lists skins
listSoundCmds - lists sound commands
listSoundDecoders - list active sound decoders
listSounds - lists all sounds
listSoundShaders - lists sound shaders
listSpawnArgs - list the spawn args of an entity
listSystemCmds - lists system commands
listTables - lists tables
listThreads - lists script threads
listToolCmds - lists tool commands
listTypeInfo - list type info
listVertexCache - lists vertex cache
listVideos - lists Videos
loadGame - loads a game
localizeGuis - localize guis
localizeMaps - localize maps
makeAmbientMap - makes an ambient map
MakeMegaTexture - processes giant images
map - loads a map
memoryDump - creates a memory dump
memoryDumpCompressed - creates a compressed memory dump
modulateLights - modifies shader parms on all lights
nextAnim - shows next animation on test model
nextFrame - shows next animation frame on test model
nextGUI - teleport the player to the next func_static with a gui
nextMap - loads the next map on the server
noclip - disables collision detection for the player
notarget - disables the player as a target
parse - prints tokenized string
path - lists search paths
playCmdDemo - plays back a command demo
playDemo - plays back a demo
playerModel - sets the given model on the player
popLight - removes the last created light
prevAnim - shows previous animation on test model
prevFrame - shows previous animation frame on test model
printAF - prints an articulated figure
printAudio - prints an Video
printEmail - prints an Email
printEntityDef - prints an entity def
printFX - prints an FX system
printMaterial - prints a material
printModel - prints model info
printModelDefs - prints a model def
printParticle - prints a particle system
printPDA - prints an PDA
printSkin - prints a skin
printSoundShader - prints a sound shader
printTable - prints a table
printVideo - prints a Audio
promptKey - prompt and sets the CD Key
quit - quits the game
rcon - sends remote console command to server
reconnect - reconnect to the last server we tried to connect to
recordDemo - records a demo
recordViewNotes - record the current view position with notes
reexportmodels - reexports models
regenerateWorld - regenerates all interactions
reloadanims - reloads animations
reloadARBprograms - reloads ARB programs
reloadCgPrograms - reloads CG programs
reloadDecls - reloads decls
reloadEngine - reloads the engine down to including the file system
reloadGuis - reloads guis
reloadImages - reloads images
reloadLanguage - reload language dict
reloadModels - reloads models
reloadScript - reloads scripts
reloadSounds - reloads all sounds
reloadSurface - reloads the decl and images for selected surface
remove - removes an entity
removeline - removes a debug line
renderbump - renders a bump map
renderbumpFlat - renders a flat bump map
reportImageDuplication - checks all referenced images for duplications
reportSurfaceAreas - lists all used materials sorted by surface area
rescanSI - internal - rescan serverinfo cvars and tell game
reset - resets a cvar
roq - encodes a roq file
runAAS - compiles an AAS file for a map
runAASDir - compiles AAS files for all maps in a folder
runReach - calculates reachability for an AAS file
s_restart - restarts the sound system
saveGame - saves a game
saveLights - saves all lights to the .map file
saveMoveables - save all moveables to the .map file
saveParticles - saves all lights to the .map file
saveRagdolls - save all ragdoll poses to the .map file
saveSelected - saves the selected entity to the .map file
say - text chat
sayTeam - team text chat
screenshot - takes a screenshot
script - executes a line of script
serverForceReady - force all players ready
serverInfo - shows server info
serverMapRestart - restart the current game
serverNextMap - change to the next map
set - sets a cvar
seta - sets a cvar and flags it as archive
setMachineSpec - detects system capabilities and sets com_machineSpec to appropriate value
sets - sets a cvar and flags it as server info
sett - sets a cvar and flags it as tool
setu - sets a cvar and flags it as user info
setviewpos - sets the current view position
showDictMemory - shows memory used by dictionaries
showInteractionMemory - shows memory used by interactions
showStringMemory - shows memory used by strings
showTriSurfMemory - shows memory used by triangle surfaces
showViewNotes - show any view notes for the current map, successive calls will cycle to the next note
sizeDown - makes the rendered view smaller
sizeUp - makes the rendered view larger
spawn - spawns a game entity
spawnServer - spawns a server
startBuild - prepares to make a build
stopRecording - stops demo recording
takeViewNotes - take notes about the current map from the current view
takeViewNotes2 - extended take view notes
teleport - teleports the player to an entity location
testAnim - tests an animation
testBlend - tests animation blending
testBoneFx - tests an FX system bound to a joint
testDamage - tests a damage def
testDeath - tests death
testFx - tests an FX system
testGUI - tests a gui
testImage - displays the given image centered on screen
testLight - tests a light
testmap - tests a map
testModel - tests a model
testParticleStopTime - tests particle stop time on a test model
testPointLight - tests a point light
testSave - writes out a test savegame
testSaveGame - test a save game for a level
testShaderParm - sets a shaderParm on an existing testModel
testSIMD - test SIMD code
testSkin - tests a skin on an existing testModel
testSound - tests a sound
testVideo - displays the given cinematic
timeCmdDemo - times a command demo
timeDemo - times a demo
timeDemoQuit - times a demo and quits
toggle - toggles a cvar
touch - touches a decl
touchFile - touches a file
touchFileList - touches a list of files
touchGui - touches a gui
touchModel - touches a model
trigger - triggers an entity
unbind - unbinds any command from a key
unbindall - unbinds any commands from all keys
unbindRagdoll - unbinds the selected ragdoll
updateUI - internal - cause a sync down of game-modified userinfo
vid_restart - restarts renderSystem
vstr - inserts the current value of a cvar as command text
wait - delays remaining buffered commands one or more frames
weaponSplat - projects a blood splat on the player weapon
where - prints the current view position
writeCmdDemo - writes a command demo
writeConfig - writes a config file
writeGameState - write game state
writePrecache - writes precache commands



 
Im Translator, Online translator, spell checker, virtual keyboard, cyrillic decoder
IsaakДата: Воскресенье, 07.12.2008, 09:30 | Сообщение # 2
Группа: Друзья
Сообщений: 78
Награды: 0
Статус: Offline
Народ, помогите! Поставил я Autodesk Maya. Сделал модель-болванку монстра, пробую еспортировать, а мне пишет что майи нету в регистре. Хотя она там есть! Может это изза того, что пользуюсь версией, купленной Autodesk, и они поменяли корень реестра? Тогда это было бы с их стороны непродуманно. Или может в думе есть какая нибудь *def команда для синхронизации дума и майи? Вобщем, кто что знает, прошу помочь!
P.S: нет, я конечно могу создать это дело в майке, потом экспортировать в макс, а там уже посредством скрипта сразу же в *md5mesh, но при таком большом количестве посредников существует вероятность запихнуть косяковую модель. Почему в майе через макс, а не сразу в максе? Да потому что в думе налаживание текстуре работает по синусоиде, что я встречал только в майе. Опять аки существует вероятность, что макс собьет координаты скиннинга. HELP!!!
P.S 2: админ, сорь, если не туды впихнул сообщение sad


 
Im Translator, Online translator, spell checker, virtual keyboard, cyrillic decoder
PetroffДата: Воскресенье, 07.12.2008, 13:07 | Сообщение # 3
Группа: Администратор
Сообщений: 454
Награды: 3
Статус: Offline
Isaak, Извини, в этом вопросе я тебе не помогу.


 
Im Translator, Online translator, spell checker, virtual keyboard, cyrillic decoder
IsaakДата: Понедельник, 22.12.2008, 13:48 | Сообщение # 4
Группа: Друзья
Сообщений: 78
Награды: 0
Статус: Offline
Да ладно, я уже разобрался... Хотя думаю что эта часть дума никому неинтересна biggrin


 
Im Translator, Online translator, spell checker, virtual keyboard, cyrillic decoder
PetroffДата: Понедельник, 22.12.2008, 21:10 | Сообщение # 5
Группа: Администратор
Сообщений: 454
Награды: 3
Статус: Offline
Quote (Isaak)
никому неинтересна

Ну почему же, конечно лично я наверное этим заниматься не буду. А вот кто-то возможно и занимается. Так что может найдутся люди которым будет интересно. Особенно начинающим.


 
Im Translator, Online translator, spell checker, virtual keyboard, cyrillic decoder
RayneДата: Суббота, 04.04.2009, 17:28 | Сообщение # 6
Группа: Друзья
Сообщений: 34
Награды: 1
Статус: Offline
плохо по русски нету перевода на команды biggrin , я как-то эксперементировала, что настройки жутко изменились, и в игре оружие не стреляло. да и вообще кошмар был) пришлось все настройки восстанавливать))


Я ужас летящий на крыльях ночи!
 
Im Translator, Online translator, spell checker, virtual keyboard, cyrillic decoder
Форум » Doom 3 » Техподдержка » Список консольных команд DOOM 3
  • Страница 1 из 1
  • 1
Поиск:

Форма входа
Воскресенье 05.05.2024


Гость, мы рады вас видеть. Пожалуйста зарегистрируйтесь или авторизуйтесь!


Логин:
Пароль:
Choice your language!


Поиск
Друзья сайта
  • Форум думеров и не только
  • Форум Мапперов и Doom'еров
  • dedicated game hosting
  • Мониторинг серверов



  • [ Получить код]